Made it in October based on 1.3/alpha-2.0 - a much improved 1.3 - where I moved over as much as I could from Version 2.01 because version 2.0 were unstable at the time. I did spend about two weeks modding the alpha-2.0 version of Total War: 1942 that I had received from Dagovax Sirrianus, the main creator of the mod, back in January of 2020 - in order for the submod to be done back in October of 2021. The Empire of Japan nerfed in Asia, Germany nerfed in Europe and Soviet starting armies won't move. Every faction has tanks and planes - most factions have both bombers and fighters.ġ2. A new German UI for the factions using the German culture.ġ1. A larger gate for the brick-wall enabling tanks, bikes, trucks and panzers to move through.ġ0.
German cities (town, large_town, City and large_city) in use everywhere - no more vanilla settlements.ĩ. All the new animations except the plane-anims from version 2.01 implemented.Ĩ. All the new units and projectiles of version 2.01 implemented.ħ. Japan has an additional region on the map at the start.Ħ. More factions in South America (Brazil represented by Portugal, Chile represented by Spain and Argentine represented by Germany,).Ĥ. Maxed-out unit numbers (large unit size is recommended because huge will be too many for the city-battles as the units can't follow commands due to stretching too much,).ģ. Total War: 1942 Version 1.9 for Rome: Total War and Rome: Total War - Barbarian Invasion (sea battles only work with Barbarian Invasion, and they're custom/historical battle only,) - but my submod for it with my personal changes such as:Ģ.
I played a German campaign in 2020 in an older version of this mod and it never crashed two times in the same battle.ĬTD when ending turns just means you can restart the mod and load the autosave and then continue. If a battle does CTD then just replay it once and it should be fine. That's what I've learnt to do in every mod if I do not wish to replay stuff prior to a battle, or the battle itself - again. Save the mod before and after every battle.
Quicksaves are less stable than ordinary manual saves. Saved-games can get corrupted so always use more than one save. If a battle crash chances are that it won't CTD the second time.Īnd overwrite the oldest one at the bottom. You can just restart the mod and continue when that happens. Even huge worked fine on the battlefield but would lag when they are too many.Ĭrash to desktop when ending turns can happen rarely but unlike in 2.0 it shouldn't happen all the time. Battlefield-battles rarely crash no matter what unit size you'd use. The mod will still crash randomly in battles and it's more common in siege battles due to the large numbers of troops and the demanding custom cities - if you use smaller unit size it will be less likely to CTD in sieges. It's obsolete from January 2020 and was probably placed there because of backup-reasons. exe-files of the RTW-game and its expansions plus the 1942.exe with the large address aware patch.ĭelete this highlighted Export_Descr_Unit-file.
Drop the mod in the RTW-folder and then move out the 1942.exe from the 1942-folder and drop it into the RTW-folder - then start it by double-clicking on it.ĭon't forget to patch the.